Martin Bürgin explores the conceptualisation of religion in video games. He focuses, for example, on the narrative, visual and ludic enactments of the history of religions in video games; or on the interferences of analogue and digital spheres in the interplay of religion, politics and video games. In the field of didactics, he experiments with video game essays as tools for assessment. Together with Daniel Maier, he leads the project «Religion in Video Games», which is funded by the UZH Teaching Fund (ULF).
Martin studied history, religious studies and political science at the University of Zurich and at Humboldt University in Berlin. He worked on research projects at the Universities of Basel, Bern and Zurich, and a fellow at the Leo Baeck Institute for the History and Culture of German-speaking Jewry in London. He is a research associate at the Chair of General Church History and History of Old Catholicism at the University of Bern and a lecturer at the Religious Studies Seminar of the University of Zurich. He is host and curator of the «royalscandalcinema» series on the history of scandalisation processes around film and cinema.